Planet Coaster Game Review

Planet Coaster

Planet Coaster has been one of my most anticipated PC games ever since it was announced by that title at E3 2015.And now that it’s finally out of early access, it’s time to take a look at the full release. This is a game very much in the vein of Theme Park and Roller Coaster Tycoon, which makes sense, seeing as it’s a game by Frontier Developments. Yep, the same developer behind space trucking sim Elite Dangerous, although their involvement with park management games goes back much further, with titles like Scream Ride, Zoo Tycoon 2013,Coaster Crazy, Thrill Ville, Roller Coaster Tycoon 3,and even the Roller Coaster Tycoon 2 expansions, all being developed by them over the years. Planet Coaster begins with an avatar creation process which seems important, but this is pretty much the first and last time you’ll ever see it. Maybe they’ll do something more with avatars in the future, but as of now, the only thing they do is appear on this world map alongside your friends acting as Steam Workshop shortcuts, and I think they might show up at random in other people’s parks if you’re playing online. And yes, this is a game with online functionality,

Challenge modes

But it’s not a multilayer game and you can want multilayer game from here ocean of games, nor does it require an always-on Internet connection. Once it authenticates itself with Denuvo servers after installation, you can play offline and dive into the meat of Planet Coaster, which is the single-player Career, Sandbox and Challenge modes. Each one of these plays using the same tools, just different rules, and the overview for fools is the Career mode gives you a somewhat linear set of maps and objectives to complete, Sandbox mode lets you do anything at any time with no restrictions to creative freedom, and Challenge mode is like a mix of the two, giving you lots of creative choices, alongside a set of objectives to complete and a budget to maintain. Speaking of budget and objectives and all that,

How to Play Planet Coaster Plays

There are no surprises as to how Planet Coaster plays, if you’ve messed with any notable park management game in the last 20-odd years. You pick a map or a scenario to play and are presented with a plot of undeveloped land to do with as you see fit within the confines of however much profit you can generate. There are indeed roller coasters–plenty of them, of course–but the majority of things you’ll see and do have nothing to do with them. Attractions abound in Planet Coaster and get full game from, with thrill rides, carousels, log flumes, train tracks, and all manner of stuff in between to keep visitors occupied. There are also employees to hire and train, shops to build and customize, and food and beverage needs to fulfill.

On top of that, you’re going to be managing ticket prices, cue times, litter and vomit cleanup, and research and development on new rides and features. It’s also imperative that you maintain each ride so it doesn’t break down too often, as well as beautify your park so that visitors get distracted by pretty things and don’t ask for a refund when it takes hours to board the teacup ride. This is all well and good, and absolutely the bare minimum as far as PC games about theme parks go. The real question is whether or not this is fun and compelling enough to play beyond a couple of hours of screwing around. Well, I’m happy to say that, yes, it is! But it also doesn’t do a whole lot to push the genre beyond what we’ve already had in the past, either. It’s also not the only game on the block right now, with titles like Roller Coaster Tycoon World and Parkitect also vying for your attention. So why bother with Planet Coaster? Well, what it has is a very particular set of skills. Skills its developers have acquired over a very long career.

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